Heaven on High You Are Unable to Accept a New Duty Please Try Again Later
Level Requirement | Disciple of War or Magic level 61 |
---|---|
Item Level Requirement | - |
Number of Participants | Up to four players |
Time Limit | threescore minutes |
Grapheme Growth
Players will start Heaven-on-High at level 61 regardless of their current course or job level. By defeating monsters that appear in the dungeon, players will be able to proceeds EXP and level their characters up to seventy. Your Heaven-on-High level is non directly related to your level exterior of the dungeon.
Dungeon EXP
All enemies players run across in Heaven-on-High will requite a fixed amount of EXP regardless of the number of members in your party or the difference in level between you lot and the enemy. Rested experience and experience bonuses will as well be ignored.
Actions
There will exist no adjustments to or restrictions on whatever actions, additional actions, or statuses. However, players must starting time reach the required level in the dungeon to have access to them. Players volition fifty-fifty take the opportunity to proceeds deportment and statuses to a higher place their current level regardless of whether or non they have completed the necessary class or chore quests.
* Please note that players who take entered the deep dungeon with a class will be restricted from using any job deportment.
Empyrean Aetherpool Gear
Players will be restricted to the use of an firmament aetherpool arm and empyrean aetherpool armor when inside Heaven-on-Loftier. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Note that empyrean aetherpool armor will take the advent of your electric current gear upon inbound the instance.
* Normal gear has no issue on your grapheme's attributes inside Heaven-on-High.
* Empyrean aetherpool gear progress in Heaven-on-High is tracked separately to that of aetherpool gear in the Palace of the Dead.
Strengthening Firmament Aetherpool Gear
Empyrean aetherpool gear can be enhanced by accessing silvery coffers. These coffers appear randomly on each floor and after defeating certain enemies. When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the flooring where the silver countinghouse is found. Firmament aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your empyrean aetherpool gear exceeds the maximum immune past your current level, its attributes will be synced.
Gear Durability and Spiritbonding
Empyrean aetherpool gear is not subject field to durability loss, nor tin it gain spiritbond when within Heaven-on-Loftier.
* This also applies to whatsoever gear equipped upon inbound the example.
Special Items
Pomanders
Players will, on occasion, obtain pomanders from treasure chests within Heaven-on-Loftier. These items have various uses ranging from displaying the entire map of your current floor, to providing party members with beneficial furnishings. Up to three of each pomander tin can be held at whatever fourth dimension. These items tin can be institute in a shared inventory to exist used by all party members.
* Normal items such as potions can withal be used independently of this shared inventory.
Pomanders cannot exist taken exterior of Heaven-on-High. When in a matched party, they cannot be used later the completion of a set up of floors. Pomanders that affect the map cannot exist overwritten with the same item when their effect is already in play. Please note, nevertheless, that they will still exist consumed upon utilise.
* Some pomanders differ from those found in the Palace of the Dead.
Obtaining Pomanders
Aureate coffers dropped by enemies or institute in the dungeon may contain pomanders.
Magicite
Magicite establish in Heaven-on-High allows you to summon a cardinal, whose attack affects all enemies on the current flooring. Up to 3 pieces of magicite tin can be held at once and are kept in a shared inventory.
Magicite cannot be taken outside of Heaven-on-Loftier. When in a matched political party, it cannot exist used later the completion of a set of floors.
Obtaining Magicite
There is a pocket-sized take chances to obtain magicite when opening silver coffers dropped by enemies or found in the dungeon.
Progression
Moving to Higher Floors
Floors are generated at random, and players may only progress by locating and activating the Beacon of Passage on each floor. These beacons have three phases, and volition always be inactive when arriving at a new floor. Earlier the buoy tin be fully activated, players must defeat the enemies that appear on the floor. As the phases progress, the color of the stone's map icon will change, and the perimeter effectually the beacon will glow when it becomes fully activated.
Resurrection
In addition to resurrection items and deportment, players can employ a Buoy of Render to raise all KO'd players. These beacons, like the Beacon of Passage, accept iii phases of activation and can but be used when fully activated. The beacon volition be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor earlier the beacon can be fully activated. As the phases progress, the color of the beacon'due south map icon will change, and the buoy itself will glow when it becomes fully activated.
Traps and Floor Effects
As players progress, they will arrive at floors with traps that volition be fix off when walked across. These traps are invisible unless a player has a special detail which tin reveal their locations. In addition to traps, some floors have the beneath effects which may benefit or provide some challenge to the player's power to progress:
Condition Effects
Some floors may inflict detrimental or beneficial statuses on players.
Prohibited Magic or Special Actions
Some floors may prohibit certain deportment.
Floor Effect: Gloom
Some floors may have strengthened enemies.
Hall of Fallacies
Some floors are comprised of a unmarried large room. There will be several Beacons of Passage merely simply one of them is a truthful buoy. If you attempt to actuate 1 of the false beacons, it will trigger a trap before disappearing.
Helpful NPCs
Heaven-on-High contains NPCs that aid the party with a diversity of buffs.
Navigation Map
A special navigation map will be displayed, which tin can be used to progress through the rooms on a given flooring. When any party member enters a room on the floor, the map will automatically update. The icons for the Beacon of Return and the Beacon of Passage volition appear in their location on the map.
* Players can display or hide the map by pressing the Chiliad key. This is the same key for the Agree button to lock the map in position.
* The default navigational map will not be displayed in Heaven-on-High.
Beacon of Return
Inactive
Nearing activation
Activated
Beacon of Passage
Inactive
Nearing activation
Activated
Treasure Coffers
There are three types of treasure coffers which volition randomly appear somewhere on the floor at the same time as enemies. While almost of these coffers volition give players various benefits, some will have traps, such as surprise enemy attacks.
Aureate Coffers
Gilt Coffers may yield pomanders. The coffer will remain fifty-fifty if these items already exceed the inventory limit.
Silver Coffers
Silver Coffers may strengthen aetherpool arms and armor or contain magicite. Notwithstanding, there is a possibility that the strengthening effects volition non accept hold even if players' weapons and gear are non at maximum level. Opening these coffers volition have no result if the players' weapons and gear are at their maximum level of strength. Weapons and armor are strengthened separately, and one or the other volition be randomly selected for each player.
Bronze Coffers
Statuary Coffers may yield normal items such equally potions or firmament potsherds, which tin exist exchanged for special items with the Confederate custodian in Crick in the Ruby Body of water (X:21.2 Y:9.3).
The Crimson Sea
Confederate Custodian
The Accursed Hoard
While exploring Heaven-on-High, players will, on occasion, discover hidden treasure known every bit the Accursed Hoard. Upon saving progress and exiting Heaven-on-High, players tin take this treasure to the Amalgamated appraiser in Crick in the Scarlet Ocean (X:21.3 Y:9.2) to have information technology appraised and find what lies inside.
The Ruby Bounding main
Confederate Appraiser
Uncovering the Accursed Hoard
Players must remain stationary at the location where the treasure is hidden for a stock-still period of fourth dimension for the coffer to exist uncovered.
Before the Accursed Hoard tin can exist discovered, players must outset employ the pomander of intuition to reveal its location on the map.
Locating the Accursed Hoard
While a pomander of intuition is in upshot, an icon on the navigation map will indicate the presence of a piece of the Accursed Hoard.
Leaving Heaven-on-High
If all political party members are KO'd inside Heaven-on-Loftier, they volition be removed from the instance.
* Unlike other dungeons, players cannot choose to return to the flooring entrance if they are KO'd.
Source: https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/deepdungeon2/
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